Guess My ButtonInvestigations Recommended for Grades: K, 1, 2, 3Sorting and classifying can help you discover a lot about the patterns of objects, people, and places. To begin, you might ask yourself a few simple questions: What's the same? What's different? And this is the strategy you'll need for Guess My Button. The computer has secretly picked out one of the sixteen buttons you see below. What you need to do is determine which button it is.
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Guess My Attribute - Color, Shape, SizeInvestigations Recommended for Grades: K, 1The computer chooses a rule -- for example, all the blocks in the oval are/should be small (or squares or blue). Students try to figure out the secret rule based on which Attribute Blocks (different shapes that are large/small and different colors) fit the rule, and by placing additional shapes and getting feedback (clicking "Check"). If the shape does not fit the rule, the computer removes the shape from the oval and says "Try again." If the shape does fit the rule, but all of the shapes that fit the rule are not yet in the oval, it leaves the shape where it is and says "Try again." Once all of the blocks have been correctly placed, the computer says "Correct! All the blocks inside are [small]." Young students may need help with the reading, with determining the different attributes, and with the logistics of playing (e.g. how to ask a question, how to process the feedback from the computer).
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Pattern QuestInvestigations Recommended for Grades: 2, 3Much like the familiar game Master Mind, students get 8 tries to guess the four cars (and their order) that the computer has secretly chosen. After each attempt, the computer gives feedback. (At the easy level, the game tells which car(s) are correctly placed; in the hard level, the game gives feedback only about the cars used, not their placement.) After the 8th and final try, the answer is revealed to them if they did not figure it out. (From PBS's Cyberchase Games.)
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